Chain


 * Note: The combo is a similar concept, often confused with chain.

A chain is a step-wise arrangement of pieces such that the breaking of the first step causes the next steps to break in succession. This is key for high scores in sailing, less important in bilging and navigation, and generally agreed upon as the most important part of swordfighting. Notices of more valuable chains have a larger font size than those for less valuable chains.

In most puzzles, there is a series of names for the different chains, as follows:


 * 2x: Double
 * 3x: Triple
 * 4x: Bingo
 * 5x: Donkey
 * 6x: Vegas

Anything after 6x is still referred to as a Vegas by the game, although players have taken to calling them Double Vegases, Triple Vegases, and so forth.

One should note that a longer chain is not always a better chain. A sailing bingo that that includes multiple platform completions is better than a donkey that never completes a platform. In swordfighting, it is possible to create a double chain that will instakill (the deadliest swordfighting combo possible) and a Vegas that will drops less than four rows of sprinkles (a somewhat effective attack but, unless the opponent has very little room left on his board, generally not deadly).

In shipwrightery, chains are multiple patterns placed on the board without moving any pieces.