Talk:Economy

This needs to be hugeified. --Mr. Important a.k.a. Ihope
 * Does this mean you're volunteering to do so? Feel free to expand it. --Guppymomma 15:27, 29 Jun 2005 (UTC)
 * I'm not sure I like the idea of a gigantic Economy article. Most of the economy is shopkeeping, which needs to be written under specific pages on managing shoppes.  I've expanded the article slightly, but a Category:Economy might be the most effective here.--Yaten 15:48, 29 Jun 2005 (UTC)
 * Most of the economy is shopkeeping? Uh, I don't think so. There's just as much economy in ships as in shops. Possibly more... or less... --Ihope
 * It depends on what you mean by 'most of the economy'. Do you mean the trade outlets, the PoE volume, the value of it all... and each individual ship/shop or all the ships/shops or all of each type? It'd be hard to define an 'amount' of economy. --Economic Expert a.k.a. Ihope
 * Yes, and you buy ships from shipyards. You buy ship supplies from distilleries and ironmongers.  My point is that the "economy" (by definition, the production, trade, distribution, etc. of goods and services) in-game is most affected by items produced, traded, and distributed by shoppes.  Elements of the economy probably used by most players are things like ordering from a shoppe, how to run a shop, and how to govern  and colonise an island.  These are the articles I'd like to see under Category:Economy, as well as definition-type articles for PoE, market bidding, etc.--Yaten 01:44, 5 Jul 2005 (UTC)
 * Hmm... I assume bazaars are PoE sinks? Those PoE have to come from somewhere. I don't mean customers--they have to be spawned somewhere. And then there's actual shoppes. The island they're on has to be blockaded by something! --Dolphin a.k.a. Ihope